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Underwater Experience

For few weeks, I worked on underwater scene. Trying to optimize my workflow and my render time. It was a really cool experience to understand sculpting, rigging, caustic and every aspect of underwater lighting.
Made in October 2018

Discover the video of the Underwater Experience

I wanted to discover ocean and whitewater simulation on Houdini with this project. Simulation wasn't the hardest part. At beginning, rendertime were 3h by frame ! I managed to make 2min by frame.

I wanted to discover ocean and whitewater simulation on Houdini with this project. Simulation wasn't the hardest part. At beginning, rendertime were 3h by frame ! I managed to make 2min by frame.

For this shot, I worked on procedural generation. It works pretty well ! But "generation" is one of my favorite subject and I will make more experiment soon.

For this shot, I worked on procedural generation. It works pretty well ! But "generation" is one of my favorite subject and I will make more experiment soon.

To create this growing coral I used a L-System. Then I deleted points based on Y position.

To create this growing coral I used a L-System. Then I deleted points based on Y position.

Tried to create a fantasy underwater scene.

Tried to create a fantasy underwater scene.